It’s ten years since the Great Cyber War was ended by a final assault on Telos after the tables had been turned by the Glittergun’s lethal efficacy. But out in the furthest edges of the galaxy a strange reminder of the Cyberr-ace remains: a hundreds of feet high Giant Cyberhead.
Whereas many shows are happy to follow the pattern of “intro-build-build-shiny thing” then repeat, spacing out the ‘big’ events across the season as it develops, Flash hasn’t taken that approach. Instead it’s been “shiny-shiny-shiny-giant psychic gorilla”. It’s all been building to this. Last time, Flash had finally managed to capture Wells with help from some of the proto-Justice League. Where do they go from here?
(There will be spoilers) (more…)
With one episode to go to the finale, The Flash serves up a real fan pleaser that not only allows familiar faces from throughout the first season to make a reappearance, but also works nicely to continue building up Barry’s character as he finds his way as a hero.
Indeed it’s Barry’s story that forms the meat of the episode. The spectre of the Reverse Flash looms large as Barry allows his inability to defeat Wells to make him doubt himself. As Wells activates the particle accelerator Barry is determined to save the Metahumans they’ve got locked up in it, but finds himself up against obstacles and bad choices at every turn. (more…)
Magic. In the old days it was everywhere and dominated everything. The legends tell of great magicians and their multitude of feats and miracles. But that was long ago and now people only talk about magic and treat it as pleasant dinner diversion. No one is silly enough to believe it’s real. No one is silly enough to try it out, are they?
When a wager leads to the discovery of the first real magician in 300 years, the mysterious Mr Norrell, a series of prophesied events are set in motion, leading to the reveal of another magician, Jonathan Strange. While Norrell is bookish and shy Strange is Charming and at ease. But between them they will enter a pact that will forever alter the fate of the nation.
The Death Match is now under new management, with a mysterious new and unbeaten champion, and privacy assured to its rich patrons as they watch their champions fight to the death from the comfort of the orbiting Quarry Station. Prizes are offered for every kill in a purpose built environment bristling with deadly traps and hidden dangers. There is only one rule in the Death Match: kill or be killed!
Way back in episode 1, we saw an empty cage labelled Grodd that looked like it had been ripped apart. Since then, we’ve had the odd tease of an intelligent ape down in the sewers beneath Central City. With the show living within the constraints of a TV budget on the CW, the expectation of much more Grodd than that seemed unlikely. However, despite the such limitations, Grodd is realised pretty well, and whilst his time on-screen is restricted, and he’s generally seen in dark sewers, his presence is felt throughout the episode. (more…)
With several episodes to go to the finale, many shows would be sprinkling in the fillers before the final push to season’s end. Not so this show, which feels almost as if they had doubts about getting a second season, and decided to throw everything into the pot. (more…)
Big Finish’s Who range rarely disappoints. I’ll go further: more often than one has a right to expect, it downright excites.
And then, very occasionally, it goes one step further…
April 2015 saw the release of two more in BF’s novelisation adaptions, in the shape of Gareth Roberts’s Well Mannered War and Russell T Davies’s Damaged Goods. These New Adventures have been heralded on a variety of counts as something special. The Virgin New Adventure series of which they provide adaptations was something of a golden age for Who. No, hear me out. When the TV series was cancelled it was these books that kept the franchise alive as more than just a fan memory. Written by fans for fans, they were a work of love rather than commercial profit, and the fact that Virgin allowed them to be that, and apparently would have continued to do so had the Beeb not pulled the plug, is immensely to their credit. Also, since they were written by grown ups, they allowed the franchise to move into more grown-up territory – albeit without loss of the joyous childishness of the programme. (more…)
With only a few episodes left, this episode felt a little like a breather before the final push to the finale. A serviceable episode, but perhaps not a 5/5 on the excitement scale.
It was nice to take a brief look around Coast City, albeit relegated to the status of pizza shop for Team Flash. Still, perhaps we’ll get to revisit it another time, maybe when it has its own hero… (more…)